Form: interactive game and video installation
Materials: 4K screen, raspberry pie, capacitive screen, metal bracket, handle, computer
This is a project of video game combined with photo taking function. The time in the game has stopped, and players can use the "Recall"button as “photo taking”action.
Audience as player can recall the time in different family album，which were scattered in a real-time rendering desert world.
It has been 15 years since I left the north, and my existing life has been divided into two almost equal parts.No matter how the city space is demolished and reconstructed, the original geographical structure and impression of hometown will always be stored in the depth of the brain.Some reduction and reorganization in deep dream. I follow the clues of the family album and return the location of it by 3D digital simulation.
It was originally in a game, and the spatial combination continued the long-term recording of dream map. In the exhibition hall, scattered photos are also available.They are clues to the game. The game is about walking alone on the surface of a subconscious planet covered with a mental map. Dozens a moment of years ago, a few years ago and yesterday came at the same time. This work is a continuation of the self questioning of many years ago,Can people understand history with geography and time with space by means of changing technology?
he work originated from my own thinking about Dyson Sphere. Under the Dyson Sphere’s train of thought, If everything can be regarded as pure quantitative resources and energy, what does the existence in memory mean to individuals?
现实空间无论如何被拆迁改造，关于故乡最初的地理结构和印象永远定格缓存在大脑深处，并通梦进行一些还原重组。作者沿着家庭相册的线索把其中出现的地点用 3D 数字模拟的方式还 原到了一个游戏中，而空间组合方式延续了关于梦地图的长期记录。展厅里，散落的相片亦是游戏的线索。游戏关于在一个覆盖着心理地图的潜意识星球表面，孤独散步的过程。几十年前、几年前、还有昨天的某个瞬间，同时到来。这个作品延续了一个多年前的自我提问， 人是不是可以借助变动的技术，用地理去理解历史，用空间去理解时间?
作品起源于自己对 戴森球这种科幻文学中的人造物的一种反思，如果在戴森球的思路之下，一切都可以被当作 纯粹量化的资源和能量的话，那么记忆中的存在物们对个人意味着什么?